What the games keep today, in plain words.
Each game remembers a little so you can pick up where you left off: your streak in Wisdom Garden, which verses you've lit in Lanterns, your best gather in Manna Catch, your sound setting, and so on. All of it is written to your browser's local storage on the device you're playing on.
The arcade is delivered by a web host. Like every web host, it sees your device's IP address, the time of the request and which file was served, and keeps short-lived logs to run and protect the site. Privacy rules for children's services count an IP address as personal information, so we name it here rather than leave it out.
The host also counts visits with Cloudflare Web Analytics: how many people opened which page, and roughly from which country. It sets no cookies and does not tell us who you are.
Some games can read words aloud using your browser's own speech. Some browsers send that text to their own speech service; that is the browser's doing, and we do not receive it.
The games are made for families, including young children, and none of them asks anyone for personal information. If that ever changes, this page will change first, and we will ask a parent's permission wherever the law requires it.
Most games keep a copy of their own files (art, fonts, audio, code) on your device so they keep working without a connection. That copy is the game, not a profile.
Bible text is the World English Bible, which is in the public domain. The text and its editions are at worldenglish.bible. The scripture songs are original BibleDo recordings. The artwork, design, and game code are original work.
When what the games keep changes, this page changes first and carries a new date.